Maru – Global Game Jam 2012

After 48 hours we were really tired with the lack of sleep. At least we managed to create something according to the theme the organisers provided.

We created Maru (circle or round in Japanese), a very experimental interactive flash experience.

It is a game about life, death and self sacrifice. You’re alone in the dark trying to find your loved one…

Here is a video:

So our take on the theme was to make a game of self sacrifice. As you walk through the darkness you slowly die, but when you die your corpse leaves light which is safe for you to travel through when you re-incarnate. The earlier you die, the more light you leave behind.

The aim of the game is to strategically sacrifice yourself in order to explore, activate the hidden switches that release the gates that are blocking you from your love on the right on the map.

On completing the level we show you the number of moves you took so you can improve on it next time round.

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Team Pok Pok at Global Game Jam 2012

Fresh after the release of skyro this week we’ve jumped right in to a new challenge or the 2012 Global Game Jam.

We’ve got 48 hours to create something amazing according to a theme the organisers provided.

As a nice little bonus, the participating teams were interviewed about the event and Team Pok Pok were first up.

Team Updates – Day 2, Update #1 from IGDA GameJam on Vimeo.

Meet four of our brilliant game development teams here at GameJam Sydney 2012.

They are:
POKPOK
LOBSTAR
WHITEWALL
RASPBERRY

Also revealed is this year’s Global GameJam Theme – the mysterious Ouroborous. More updates soon!

Shot by Ange Graf and David Molloy.
Produced, Directed & Edited by Ange Graf.

Music: ‘Pure Progression’ by Digimode. [Licenced under Creative Commons for commercial use.]

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Official Launch Trailer

It’s taken some time but we’re proud to say that Captain Skyro is finally available on the Android market! Here is a video trailer for the launch:

The trailer uses a lot of in game footage and some of the cut scenes from the game itself. In the end it was a matter of nicely presenting and putting together all the rich assets that we had handy.

Captain Skyro has kept us busy during our spare time but it’s been a journey of discovery in the process of creating that first game from concept to the final push to the Android market.

We hope that you appreciate the time and effort we have spent on this special project and can spend less than a dollar to show some support. Thank you.

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Official Gameplay Level 1-1

Ahoy! We would like to share the game play video of level 1-1:

OK we have to admit that the video show Dan the developer playing, so he obviously knows what to do to get a perfect fly through! :)

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Boss 03 : Bella Bounce

  • Name: Bella Bounce
  • Favourite food: Light cheese
  • Weapon: Small knives

 

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Boss 02 : Bourbon

  • Name: Bourbon
  • Favourite food: Bourbon
  • Weapon: Bottles of bourbon
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Boss 01 : Brandon Eatfish

  • Name: Brandon Eatfish
  • Favourite food: Raw fish
  • Weapon: Fish Bones
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The enemies

We have been quiet over the past few months, well we have been busy partying during Christmas and New Year! We have also been busy making some big progress with Captain Skyro and things are looking promising. Here is a sneak peek of a frame from the intro:

You can see that we now have a bunch of baddies… and they will be in game bosses so that Captain Skyro can fight them!

There will be more entries about the art of each bosses, stay tuned.

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Share a Coke with Skyro

With Coke’s new Summer campaign of can with names on them I couldn’t pass up the opportunity to get a free custom made ‘Skyro’ Coke can.

Coke with SkyroThe custom cans are only allowed to have your name or your friend’s name on it. I was more than willing to claim Skyro was my friend from Mauritius!

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A brilliant Skyro themed gift

A month or so back I received a surprise Skyro themed gift from Sionen.

The Skyro character was all hand made by Alexa, the owner of the Etsy shop “TheNerdsNest“.

Skyro Figurine

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