Wow, it’s already been 3 years since Dan and I created “Captain Skyro: Cloud Climber”. To be honest, we didn’t have enough time to spend on creating the character properly as we were rushing to meet a competition deadline
So we wanted to get the character of Captain Skyro to evolve into the character that we really wanted to address the first time. Here is the evolution of our first game character: Captain Skyro…

As usual, everything started off with a little sketch on a scrappy piece of paper and then refined to be finally usable in Flash, our weapon of choice. We wanted a more contemporary character who could express better emotions to communicate the stories that we have in mind.


Not sure if it’s the pirate theme or what, but the style you guys’ve got going reminds me of Curse of Monkey Island (that’s a good thing ha)