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Author Archives: dan
Captain Skyro now on iOS!
It’s all ramping up pretty quickly. The game has hit the app store and less than a day later people have picked it up and are playing. No idea on numbers yet but the response is pretty good so far. … Continue reading
Captain Skyro for Android performance so far
Here’s a few links and stats of our coverage for Captain Skyro for Android. Downloads 106 downloads through the Android market 6 ratings Unknown amount of downloads through pirated versions Note: there’s 244,000 results on Google pointing to pirated versions … Continue reading
Adobe AIR Native Extensions for iOS
Lately we have been working on the iOS port of Skyro and it’s going pretty smoothly. It was amazing to have the exact same code from the Android version running on the iPhone within 2 hours. I’ll cover more on … Continue reading
Team Pok Pok at Global Game Jam 2012
Fresh after the release of skyro this week we’ve jumped right in to a new challenge or the 2012 Global Game Jam. We’ve got 48 hours to create something amazing according to a theme the organisers provided. As a nice … Continue reading
Share a Coke with Skyro
With Coke’s new Summer campaign of can with names on them I couldn’t pass up the opportunity to get a free custom made ‘Skyro’ Coke can. The custom cans are only allowed to have your name or your friend’s name … Continue reading
A brilliant Skyro themed gift
A month or so back I received a surprise Skyro themed gift from Sionen. The Skyro character was all hand made by Alexa, the owner of the Etsy shop “TheNerdsNest“.
Skyro Coverage
Just a quick round up of the various blogs that have helped seed the Captain Skyro trailer out there: Kotaku: (A pretty good show and tell feature) AppSpy (Some nice commentary on the game around 2:45) Tsumea PocketGamer Tapplayer (Unfortunately … Continue reading
Why Dan isn’t the artist
Being involved in game design and even level design is one thing, but as most developers should know, there’s a large difference between being a game designer and being an artist. The image below is some of my place-holder graphics, … Continue reading
AIR for Android Blitting and Scaling
In the game-play of Skyro for the Android we have a ‘zoom out’ effect to give the player a better look of the world. The Problem In our first attempt to achieve this effect we scaled down the each sprite … Continue reading

