Category Archives: Actionscript

Adobe AIR Native Extensions for iOS

Lately we have been working on the iOS port of Skyro and it’s going pretty smoothly. It was amazing to have the exact same code from the Android version running on the iPhone within 2 hours. I’ll cover more on … Continue reading

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AIR for Android Blitting and Scaling

In the game-play of Skyro for the Android we have a ‘zoom out’ effect to give the player a better look of the world. The Problem In our first attempt to achieve this effect we scaled down the each sprite … Continue reading

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Cheeky optimisation

If you’ve tried developing games using AIR for Android you’ll probably know that 80-90% of the time spent is for optimisation. With that in mind, here are some ‘cheeky’ techniques we’re using for optimising AIR for Android: Changing Stage quality frequently: … Continue reading

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Rendering on AIR for Android

There’s plenty of resources out there on the various rendering and optimisation techniques when exporting Flash for Android devices so I won’t repeat too much of that. What I will do is explain the combination of techniques we’re using for … Continue reading

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