Ahoy! We would like to share the game play video of level 1-1:
OK we have to admit that the video show Dan the developer playing, so he obviously knows what to do to get a perfect fly through!
Ahoy! We would like to share the game play video of level 1-1:
OK we have to admit that the video show Dan the developer playing, so he obviously knows what to do to get a perfect fly through!
We have been quiet over the past few months, well we have been busy partying during Christmas and New Year! We have also been busy making some big progress with Captain Skyro and things are looking promising. Here is a sneak peek of a frame from the intro:
You can see that we now have a bunch of baddies… and they will be in game bosses so that Captain Skyro can fight them!
There will be more entries about the art of each bosses, stay tuned.
A month or so back I received a surprise Skyro themed gift from Sionen.
The Skyro character was all hand made by Alexa, the owner of the Etsy shop “TheNerdsNest“.
Just a quick round up of the various blogs that have helped seed the Captain Skyro trailer out there:
For those who haven’t seen the trailer yet, check it out here: Skyro Trailer
Ahoy! Happy International Talk Like a Pirate day!
To join in the celebration, we would like to share our little treasure by giving ye all a sneak peek first ever video preview of our mobile game, Captain Skyro. Arrrrr! Enjoy!
Aye! As you can see, this time round we’ve packed in all the features we wish we could have included in the first Skyro. We now have new graphics, greater movement and variation in the level design, enemies, treasure and level challenges to make this game a much more rounded production.
This is still work in progress but we are happy with the progress so far and couldn’t wait to share. Arrr and the Talk Like a Pirate day is a good excuse
Here is the comparison of the graphics from Dan’s awesome “finger paintings” of the enemies for Captain Skyro. The so-called place holder graphics do the job of igniting the creative mind of the artist, especially when they move around smoothly driven by code which is an art by itself.
I can’t wait to see them move and attack in the game engine that we have running at the moment…